Advanced Responses to Two Club Openers

When partner opens a strong 2♣ and your hand looks like a vast wasteland, the standard 2♦ (waiting) approach really wastes an opportunity to say so and requires a possibly vague second bid. Likewise, if your hand is really good but has no good five-card suit, you also can’t say that until later. These two conventions do a better job on one or both of these fronts.

Another system is “steps”, a system in which responder shows his point count in steps of three HCP starting with 2♦!(0-3), 2♥(4-6), etc. This is not an advanced convention, it is a mistake.

Control Responses To Two Clubs

By partnership agreement, responder shows Aces and Kings. Counting A=2 and K=1,

  • 2♦! = (negative) zero or one (that is, no Aces, perhaps one King)
  • 2♥! = two (one Ace or two Kings)
  • 2♠! = exactly one Ace and one King
  • 2N! = three Kings
  • 3♣! = 4 points, 3♦! = 5 points, etc.

After 2♣ – 2♦! – 2N, responder can pass. Systems are on. If opener rebids a suit, however, responder must bid again. After 2♣ - 2♦, opener can jump to 3N if willing to be in that contract opposite a wasteland.

Continuations After Positive Responses

After any positive response to 2♣, we are in a game-forcing auction. Opener with a balanced hand should bid 2N, and systems are on. Opener should not jump in no-trump immediately – give partner a chance to transfer or bid Puppet Stayman first. Since we’re in a game-forcing auction, no need to rush.

After opener’s rebid in a suit, responder should raise if possible; or show a good five-card suit, or bid no-trump.

The usual techniques are in play after opener bids a suit and responder raises. The problem cases arise when responder does not have support. If responder shows a suit it should be a good suit or a good four-card suit with extra points interested in slam somewhere. Otherwise a fast-arrival 3N shows no particular extras besides the control-card count already given.

Using Control Responses, the responder should generally not be pushing to explore for slam; the opener will likely already know if it is possible or not. 5N pick-a-slam should be remembered when you believe we have the points and controls but haven’t found a suit.

Using 4N as RKC is not often useful with this convention. Rather, if opener rebids 4N, it is asking for the suit of the lowest control held by responder. Next, opener may bid the next step up to ask for the next lowest control, although this is rare.

Two Hearts Bust Response to Two Clubs

With partnership agreement, the responses to 2♣ become:

  • 2♥! shows a bad (“bust”) hand, with no Ace or King and not even two Queens.
  • The other bids remain the same
  • 2♦ is now game forcing.
  • 2N! is available to show hearts and 8+ HCP, but one would not want to make this bid unless certain you want to play in hearts.

If the opener rebids 2N over 2♥!, the responder may pass. Systems are on, so 3♦! still asks opener to bid 3♥.

If the opener rebids 2N over any other response it cannot be passed. Systems are on.

After any suit rebid over 2♥!, the responder must bid again.

Parrish Relay

The Parrish convention applies after a Two Hearts Bust response. It provides a way for opener to bid a suit and have it be non-forcing, thus stopping below game.

The Parrish Relay is a bid of 2♠!(relay), forcing responder to bid 2N. Opener’s next bid is now not forcing. Note that any concern about wrong-siding notrump is not correct, because if Opener is willing to play in notrump they don’t use the relay.

By contrast, after 2♥!, suit bids at the three level are forcing. So:

2♣ - 2♥!(bust)
2N is not forcing
3♣/3♦/3♥/3♠ are forcing

but

2♣ - 2♥!(bust)
2♠!(relay) - 2N!(forced)
3♣/3♦/3♥/3♠ are not forcing

Kokish

Kokish applies after a 2♦ response to 2♣, whether it means waiting or negative.

A rebid of 2♥! means a hand that has five hearts, and possibly another suit; or a strong notrump hand. Responder relays with 2♠!, then opener rebids hearts, another suit, or in notrump. All of these are forcing.

Another suit shows five hearts and at least four of the suit bid. Rebidding hearts shows six hearts. Notrump shows a 25+ notrump hand.

In both cases, systems are on if notrump is rebid, and we are in a game forcing auction.

The point is that an opener with 25+ or more points does not have to jump in notrump but can use the Kokish 2H bid first so that a subsequent 2N is forcing. Also, it helps in showing two-suited very strong hands, which are often awkward to show after 2♣ openers.

Smith’s 2♦ Waiting System

Marc Smith uses the following system which has Kokish but no second negative. The range of the 2N opener is expanded to 20-22.

After 2♣ FG or 23-24 balanced:

  • 2♦ waiting:

    • 2♥ Kokish, FG or 25+ Balanced

      • 2♠ most hands, all balanced hands, hands with majors, good hands

        ^ 2N 25+ Balanced; systems on, 3N next 25-27, 4N 29-31, … ^ 3m or 3♠ second suit with hearts ^ 3♥ 6+ hearts, not solid hearts with 9 tricks) ^ 3N solid hearts exactly 9 tricks

      • 2N 5/5 minors and weak, no slam interest opposite a balanced 25.

        ^ 3m slam interest, sets suit ^ 3♥ 6+ hearts, invites a raise with a doubleton ^ 3♠ less than 2 hearts

      • 2♠ natural FG

      • 2N 23-24 NF, systems on

    • 3♣ 6+ clubs, may or may not have a four-card major.

      • 3♦ Stayman; 3M reply or 4♦ natural
      • 3M five card suit – W or 4♦ agrees major.
    • 3♦ 6+ diamonds with no 4-card major

    • 3M 4 card major and 5+ ♦.

    • 3N shows a solid minor and exactly 9 tricks. Opener may have an unstopped suit.

      Responder may remove to 5♣ pass or correct, or 4♣ with slam interest in opener’s minor.

  • 2M positive values (8+ HCP) with a good 5-card suit. Forcing to 4M or 4N. Note that 3N by opener is forcing.

  • 3m positive values (8+ HCP) with a good 6-card suit. Forcing to 4N or 5m. Note that 3N by opener is forcing.